You can find links to these products here. The many options for how a particle is displayed and reacts can be daunting, so we suggest you try building your furniture product from one of the several beginning Particle products we have created for that purpose. I used the below settings to create the animated effect: Note that the Texture Animations Parameters is checked ON, the Mode is set to Scrolling, and the Direction is along the X Axis at “-1” (speed) This means that as the texture scrolls you are unable to see a seam that would otherwise give away the effect of moving from one image to the next. To achieve this I built a texture that could Tile horizontally. Scrolling Texture The lower meter effect is created using a single texture that “scrolls” from right to left. Both are achieved through settings in the Create Mode Editor and need a little preparation in the textures that you use. These include both Scrolling and Cycling Texture Animations. There are a lot of ways to create movement in your Furniture and Room models without necessarily having to build it into the geometry. The Derive a new 3D Product window will appear.The Catcher & Pitcher nodes are place in the depicted way to keep cooperative animations from intersecting the model platform. This is where you will specify the product you will base your new product on. This window gives you a list of base products for you to derive from, but for our exercise, we are going to manually enter the number 1822200, to start with the Room Vanessa currently owns. Type in the number and click the Derive button. This is the Create Mode Editor, and this is were all IMVU products are assembled. On the left is the 3D preview window with its Furniture Tools that allow you to navigate and edit your 3D products, and on the right are the various tab functions of the Editor. For this tutorial we are only going to change the Textures in Vanessa’s room, so we will remain in the Mesh TAB to do our remodeling. When the Create Mode Editor first opens your Room product it will open the Mesh Tab by default. The Mesh Tab is where you can load your product’s Mesh and Textures (Materials). To swap a texture you will need to click on the Material preview image on the left to access the Material properties on the right.įor this tutorial we will only be “swapping” the three materials in the Materials column with new textures. The material properties window will allow you to swap, animate, and adjust settings that will effect how your texture will appear on your product. I have a feeling that Vanessa is much happier now… don’t you? Each Room is outfitted with nodes in the floor, walls, and ceiling to allow objects to be placed in and around it…. so now she is ready to start filling her new apartment with Furniture fitting its new theme. Final Step… PUBLISH!Ĭongratulations! You have just submitted a product to IMVU! If you have chosen to become an IMVU Creator then you can Submit your product to the IMVU Catalog. If you have not, or choose not to, become a Creator you can still build, texture, and use your personall products within the IMVU Creator Editor, but not be able to sell or share these items.Submitting a product to IMVU means that you can now load your product into your own 3D window and try it on with the other products in your Inventory. This will allow you to adjust your product until you are happy with it.
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